And when we looked at what made each path different, it all made sense. “There are 42 different “styles” of playing Walking Dead so far,” explained Bruner. Some fancy K-centroid analysis with an eJaccard distance function allowed Telltale to see the paths players took in the game, and it turns out there were 42. These all adds up to more than 96 million data points. From these 44,000 playthroughs some 2,200 choices from each were mapped – including lines of dialogues players selected, things they clicked on, inventory used, etc. The answer was to create a Story Generator based on the choices made from 44,000 playthroughs – a number experts said was “statistically significant”. When we were getting ready for “A New Frontier” we faced a problem: how do we make sure all these players can continue their story when they may not have their old device and save game, or their platform isn’t supported any longer?” We now have 14 different Walking Dead episodes spread across a dozen or so different devices. We’ve released “400 Days”, Season Two and explored a whole new aspect of the The Walking Dead with the “Michonne” mini-series. “It’s been four years since we launched The Walking Dead Season One, and so much has happened since that game exploded for us! For the first time we had millions and millions of players and it’s been skyrocketing ever since,” explained Telltale CEO Kevin Bruner. The Walking Dead Season: A New Frontier will offer players the ability to import game saves from any platform, but for those without a game save a Story Generator has been created allowing players to pick up roughly where they left off.
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